begin initializing oni looking for the game data folder initializing the template manager DataFolder = GameDataFolder Created a file iterator for the data folder. Got Level Info for level0_BGI_Mac.dat. Valid Level level0_BGI_Mac.dat Got Level Info for level0_CosplayMac.dat. Valid Level level0_CosplayMac.dat Got Level Info for level0_Final.dat. Valid Level level0_Final.dat Got Level Info for level10_Final.dat. Valid Level level10_Final.dat Got Level Info for level11_Final.dat. Valid Level level11_Final.dat Got Level Info for level12_Final.dat. Valid Level level12_Final.dat Got Level Info for level13_Final.dat. Valid Level level13_Final.dat Got Level Info for level14_Final.dat. Valid Level level14_Final.dat Got Level Info for level18_Final.dat. Valid Level level18_Final.dat Got Level Info for level19_Final.dat. Valid Level level19_Final.dat Got Level Info for level1_Final.dat. Valid Level level1_Final.dat Got Level Info for level2_Final.dat. Valid Level level2_Final.dat Got Level Info for level2_OBJC_Mac.dat. Valid Level level2_OBJC_Mac.dat Got Level Info for level3_Final.dat. Valid Level level3_Final.dat Got Level Info for level4_Final.dat. Valid Level level4_Final.dat Got Level Info for level6_Final.dat. Valid Level level6_Final.dat Got Level Info for level8_Final.dat. Valid Level level8_Final.dat Got Level Info for level9_Final.dat. Valid Level level9_Final.dat calling TMrRegisterTemplates calling ONrRegisterTemplates initializing oni platform specific code initializing sound system 2, basic level initializing basic sound system 2 layer... initializing oni persistance initializing scripting initializing binary data system initializing imaging initializing image system... initializing motoko initializing 3D display system.. initializing geometry engines... initializing draw engines... initializing physics initializing oni motoko initializing local input initializing input system... initializing animation system initializing animation system... initializing environment initializing text system initializing the console initializing the materials initializing the full sound system 2 initializing full sound system 2... initializing particle 3 initializing oni particle 3 initializing env particle system initializing physics initializing game state initializing AI 2 initializing window manager initializing film system initializing level initializing oni scripting initializing OBDr initializing OBJr initializing oni cinematics initializing oni sound initializing oni movie initializing the pause screen finished oni initializing loading level 0... setting up 3d engine... creating new OpenGL context OpenGL platform initialization Attempting resolution change to 640x480x32 OpenGL vendor = ATI Technologies Inc. OpenGL renderer = ATI Radeon 9000 OpenGL Engine OpenGL version = 1.3 ATI-1.4.18 OpenGL extensions = 1.3 ATI-1.4.18 multipass being used OpenGL supports 6 texturing units Initializing the Oni Window... displaying splash screen... configuring console... engine startup complete, launch the out-of-game UI... out-of-game UI exited... running game... game over, unloading level... beginning exit process... OpenGL disposed properly oni exit complete, shutting down...