Making a Package
With the release of Anniversary Edition 2009, mods can be easily installed or uninstalled. This is done by putting the files that make up a mod into a package format.
To create a package, the .oni files need to be organized into a single main folder. Files for level0_Final are placed inside the main folder. Files for other levels, ie: level4_Final would be placed inside a folder named level4_Final, inside the main folder.
BSL files will be placed in their respectively named folder for the level. ie: BSL files for level4 would be placed inside a folder named Airport inside the main folder.
To create a package, you will need to fill in the following information to create a mod_config file.
- Mod Name - As it will appear in the AE Installer menu
- Mod Version - 1, 2, etc
- Mod Number - 5 digit number from 10000 to 99999, larger package number will override any lower numbered package. The package should be numbered in this manner:
10000s - Weapons
20000s - Characters
30000s - Particles
40000s - Animations (non-combat)
50000s - Animations (combat)
60000s - Sounds
70000s - UI (new menu screens, HUD, etc.)
80000s - New levels (and new textures for existing levels)
90000s - Scenarios (BSL mods for other people's levels)
- Mod Folder Name - No spaces in the name allowed.
- Author's Name _ Credits for the mod.
- Description - Describe the mod, you can use \n for line breaks.
- Type of content - New, Animations, Characters, etc
- AE Version: Use 1.1 for the latest AE Installer.
- Package contains - Most user generated content will be .oni files. In addition .bsl script files can be included. BSL exclusive - Only those bsl files will be installed, the original bsl files will be unnstalled. BSL as addon - these bsl files will be added to exisiting bsl files.
When you click on the button "Create package", select the folder that contains your modified .oni files. AETools will then put all the files in their correct subfolders and install your package in the packages folder located at Oni/Edition/install/ and open up AE Installer.
For more information see: Making a mod package
Introduction | Create | TXMP | Packages | Special