Advanced Converting or Extracting.

The advanced section is designed to help the modder quickly test the mods within a level folder, rather than using the package method. It is much faster to rebuild a level than install a package. The default level for testing is level0_Alpha.

Select Source Type

1) You can convert single or multiple selections of files. 2) A folder containing XML files and supporting files. For example it is recommended to convert TXMP files using the .xml format. This allows one to set the properties of each TXMP file individually. 3) As an alternative you can use a folder containing only TXMP files in the TARGA or .tga format. However, the properties will be the same for all the files as set in the TXMP Options.

TXMP Options

Note: AETools can only import textures in the Targa (tga) format. This is due to the limitation with the Mono framework.

3D options Select Level

The default is level0_Alpha, but other unused level slots in Oni can be selected. Using level0_Alpha will allow your mod to appear in all the levels. Selecting another level such as level7, then your mod will only appear in level7.

Create Level plugin

You can create a custom level plugin when this option is selected.

You will need to put all the .oni files in a single named folder (ex: New_weapons) Then a new level plugin called level0_Final_New_Weapons will be produced in the GameDataFolder. Currently both Mac and PC versions are installed, so you will need to remove the PC version (So you can share your mod with PC users too!).

Select Level to rebuild

After you import any data into Oni, you must rebuild the level where the files were imported.

Extract Specific Animation

You can extract a specific animation from an ONCC. For example the powerup animation for Konoko. First select TRAMKONOKOpowerup.oni then ONCCkonoko_generic.oni. The Collada file containing the animation will be extracted.

A collection of links to features that might be useful.

Introduction | Create | TXMP | Packages | Special